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George Peper >
The Power Game
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© PowerPlay Golf
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A new twist on an ancient game that is taking flight across the Atlantic could be a solution to some of the game’s barriers to entry
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By
George Peper
My next door neighbor Gordon is a proud if somewhat outspoken Scotsman who,
after a pint or three, is fond of reminding me of all the wonderful
things that
have been invented by his countrymen—from the microwave to
marmalade, sulfuric
acid to sociology, tubular steel to television, and
penicillin to Peter Pan, not
to mention whisky and
golf.
Invariably I sit quietly until his list gets a
bit
thin—somewhere between the adhesive postage stamp and Dolly the cloned
sheep—at which point I remind him that it was the Yanks who turned most
of those
inventions into financial success while the Scots stood by and
gaped. That
usually closes the conversation.
Recently, however,
just as Gordon was
revving up, he was challenged from another corner,
by an Englishman. It seems
those chaps from the south have been
compiling a pretty fair list of their own,
including the steam,
combustion and jet engines, the submarine, the tank, the
planet Uranus,
the World Wide Web, polyester and linoleum, the law of gravity
and the
theory of evolution plus some really practical stuff: the rubber band,
the lawn mower, the sandwich, the tin can, the light bulb, the
corkscrew, the
mouse trap, the seat belt, the toothbrush, and (not
surprisingly) the
steel-ribbed umbrella—to say nothing of rugby, toilet
paper and Viagra!
And
now a couple of Englishmen have really
put it to the Scots—they have reinvented
golf.
Well, sort of. What former British Amateur champion and Walker
Cup
captain Peter McEvoy and David Piggins have come up with is not so much a
replacement for the royal and ancient game as a worthy
facsimile.
Called
Power Play Golf, it’s a game of nine holes,
played with the same implements and
under the same rules as golf, using
the Stableford scoring system (four points
for eagle, three for birdie,
two for par, one for bogey) with half of one’s
18-hole handicap
applied.
But there is one major twist: Each green has two
hole
locations—an easy one, marked by a white flag, and a difficult one, denoted
by a black flag. On each tee competitors must choose which to shoot
for. Those
who go for the tougher pin—known as a Power Play—double
their points if they
make net birdie or better (six points for a
birdie, eight for eagle, and in the
unlikely event of a double eagle,
10 points).
Each player is entitled to
three Power Plays among
the first eight holes. On the 9th tee a player has the
option of taking
a bonus Power Play, but this tactic carries some risk: A score
of net
bogey or worse results in a deduction of two points. The highest
nine-hole score wins.
The game can be contested at match play
as well. The
only wrinkle is that if both players’ scores on a given
hole are the same but
one took a Power Play, that player wins the hole.
Launched a year ago, Power
Play has begun to catch on in Great
Britain and Ireland, where more than 200
courses are staging events—a
few of them actually are sticking two flags in
their greens
permanently. This year the game has begun to expand to Europe,
South
Africa and Japan. There is even a world ranking of Power Play golfers. (As
of July, the Tiger Woods of Power Play was Ian Kemp, an 11-handicap
from
England.)
In the U.S., initial efforts have been aimed at
an alliance with
the First Tee program. That seems like a sound idea.
For whether we like it or
not, American golf in the 21st century
remains an elitist game. The divide is no
longer based on race or
gender, but on wherewithal: time and money.
Increasingly, those who
have both play the game, while those who don’t,
can’t.
As
a result, although the U.S. population has increased by 20
percent
since 1990, golf participation numbers have not budged significantly in
20 years. In fact, they’re a bit down currently and with the economy
struggling
surely will sink lower. Moreover, baby boomers—the enormous
generation of people
born between 1946 and 1964—are aging into their
60s while at the same time the
U.S. birthrate is at an all-time low.
Know what that suggests? Golf is in danger
of becoming once again what
it was a century ago—an old man’s game.
Power
Play may not be
the answer, but it surely addresses the problems. It takes less
time
and costs less money than 18-hole golf. That should appeal to young adults
and working parents, especially wives, who tend to try the game briefly
before
walking away from it. More importantly, Power Play is not Golf
Lite: It adds
some risk-and-reward, brio and bravado, and in-your-face
fun—the kind of thing
that appeals to kids.
If the game’s leaders are wise, they’ll give
Power Play a look
and—as with those Scottish inventions—find a way to make it a
success.
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